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Technical Artist

30+ days ago 2026/04/11
Other Business Support Services
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Job description

Lakshya, a Keywords Studios company, in India is headquartered in Gurgaon and has a team of over 700 employees spread across studio facilities in Gurgaon, Pune and Seattle, and sales offices in San Diego and Tokyo.
Setup in 2004, Lakshya has, over the last 20 years, created a reputation in the game development industry for being a highly talented and dependable game art studio.
During this time, Lakshya has created art for over a hundred game titles, including hugely successful global hits such as Bloodborne, Dark Souls II, Just Cause 3, WWE 2K16, Uncharted 2, Farmville and Cityville.
Lakshya’s senior team, which comprises of top-notch International and Indian talent, has a huge amount of experience of creating art for different game platforms and genres.
Lakshya blends artistic creativity with strong process orientation in order to deliver best in class services.
Lakshya works closely with NASSCOM to help in the growth of the game development eco-system in India.
For more info, please refer to https://lakshyadigital.
com/  Job Overview: We are looking for a skilled and motivated Technical Artist to join our game development team.
The role of a Technical Artist is to bridge the gap between the art team and the development team , ensuring visually stunning and technically optimized game assets for the game engine.
You will collaborate closely with 3D artists, animators, designers, and programmers to develop efficient pipelines, create tools, and ensure that all game assets look and perform their best in Unreal Engine or Unity .
Role Information: EN Studio: Lakshya Location: Asia Pacific, India, Haryana Area of Work: Art Services Service: Create Employment Type: Full Time Working Pattern: Onsite 3–6 years of experience as a Technical Artist in the game industry.
Strong experience with Unreal Engine and Unity materials, Blueprints/C#, profiling tools, asset integration, and level art creation.
Good understanding of PBR workflows , UV unwrapping, baking, and procedural material creation.
Ability to create and modify real-time shaders (UE Material Editor, Unity Shader Graph, HLSL basics) to achieve desired visual and post-processing effects.
Proficiency in Maya/Max/Blender and scripting for pipeline automation (Python,Mel,C# preferred).
Proficiency with Substance Designer/Painter and procedural texture workflows.
Experience with real-time performance optimization in game engines.
Experience with version control systems such as Perforce, Git, or Plastic SCM.
Bonus Skills (Nice to Have) Experience with Houdini for procedural tools to make game art pipeline more effective.
Knowledge of VFX workflows (Niagara, Unity VFX Graph).
Understanding of lighting, post-processing, exposure, and color grading .
Experience in AAA or mid-size studio production pipelines .
Soft Skills Excellent problem-solving and debugging abilities.
Clear and effective communication with both art and technical teams.
Ability to manage multiple tasks in a fast-paced production environment.
Strong documentation habits and pipeline-oriented thinking .
Self-motivated with a strong desire to learn and continuously upgrade technical skills as pipelines evolve.
Key Responsibilities ●     Create world-building and level art using Unreal or Unity based on design and gameplay requirements.
●     Design, develop, and maintain art pipelines for characters, environments, hard-surface assets, and vegetation .
●     Collaborate with artists and programmers to integrate models, textures, animations, and VFX into the game engine.
●     Diagnose and troubleshoot issues related to 3D meshes, UVs, materials, shaders, lighting, LODs, and rendering artifacts .
●     Work with art leads to create documentation, asset specifications, pipeline workflows, and best practices .
●     Profile and optimize assets for memory usage, GPU/CPU performance, texture streaming, and draw calls .
What We Offer: Opportunity to work on high-quality, original IP games.
Collaborative and creative team environment.
Competitive compensation and benefits.
Growth opportunities within a well-established game development company.

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